Welcome to my game portfolio. In addition to being fun to play, these projects demonstrate the games development skills that I have been working to develop for the past two years.
Roll With It
A unity game involving 3D physics and camera control. Made as part of a 3 person team for the '8 Bits To Infinity' game jam. Roll With It was rated 4th out of 24 entries in community ratings for the Comp-3 Interactive Physics Jam. Source code is available on Github.
Release Day
A unity puzzle-platformer with animated, kinematic 2d character movement. Made in a team of 4, Release Day was the winner of Comp 3 Jam Butty. Source code is available on Github.
#CarpeDiem
A unity game build entirely in the unity UI system, #CarpeDiem is a narrative puzzle game which imitates a smartphone interface in order to put the player in the shoes of the grim reaper, trying to cause the death of chosen targets via social media manipulation. Made as part of a team of 6 in which I was the sole programmer. #CarpeDiem was an entry for the Games Jobs Live Game Parade 2020 where it was a top 3 finalist in the Best Narrative Award and was 7th out of 80 entries in community ratings. Source code available on request.
SDL Breakout
SDL Breakout is a breakout game written in C++ using Simple DirectMedia Layer, a C/C++ library that provides low level graphics, input and sound access.
It includes:
It was written as a C++ learning excercise, so the primary focus was on code with a minimum of flashiness or gameplay polish. Source code and releases available on Github.